MORE BARK
MORE BITE
MORE COVERAGE
We work with indie developers and major publishers to sniff out opportunities,fetch killer coverage, and make sure your game doesn’t get lost in the noise.
Every week, hundreds of new titles land on Steam, consoles, and in mobile stores. Many are clever. Some are beautiful. A few are even brilliant. And most of them vanish quietly into the algorithmic abyss.
Your Games Get Results
Formed in 2011, and with more than 60 years of combined experience, PR Hound is a no-nonsense indie game PR agency with a nose for news and a loud bark!
We don’t just wag tails. We chase headlines. We’re PR Hound.
Our clients include








Our Services
Our Press Releases Get News!
We create sharp, publication-ready press releases with a clear hook, accurate details, and a clean asset pack. You get strong quotes, key art, logos, trailer cuts, and all platform, price, and date info ready to go.
After approval, we send it to the right regional and genre journalists, time it properly, and manage embargoes or exclusives. Our network spans creators, reporters, and editors across major and specialist gaming outlets, so your story reaches the people who cover your niche.
Nose to the Ground
We run your inbox so you can stay focused. We handle requests, draft replies, set up interviews, share assets, fix errors, and block time wasters. If anything sparks trouble, we guide you quickly and manage the press conversation for you.
The latest News, Fast!
We keep watch on coverage and chatter across news sites, videos, streams, podcasts, and social platforms like X, Reddit, Discord, TikTok, and Twitch. You get clear summaries with reach, sentiment, useful quotes, common questions, and fixes to chase. Quick snapshots land during busy moments, with fuller weekly reports that outline next steps.
Barking another language?
If you need more than one language, we localise your press kits, store pages, trailers, captions, and review guides so they feel natural in each market. Native games specialists handle tone, terminology, and cultural checks. We keep glossaries, follow platform style rules, sort formats and tags, then proof everything in context before it goes live.
Get Your Game in the Right Paws
We handle keys safely, build whitelists, and check every request. Creators and journalists get clear embargo info, a review guide, and the right assets in one place. After sending, we follow up with focused outreach to people whose audience fits your game. We track redemptions, note interest, and share feedback so you know who is playing, who needs time, and where new chances appear.
Latest Press Releases
Devil Jam Is Out Now on Consoles!
BloodRayne: Definitive Collection Launches July 29 on PS5, Switch, Pre-Orders Open Now
* BY POPULAR DEMAND *
High fantasy RPG; higher replay value: Valor of Man is now available on PC
Shoot Them In The Face, Grind Them To Dust!
Hazard Pay Announces June 2026 Launch Window
Did you know we worked on...
Simon the Sorcerer Origins Case Study
Simon the Sorcerer began in the 90s as a classic point-and-click adventure series and gained a cult following for its witty writing and charm. Simon the Sorcerer Origins is the 30th anniversary revival of Britain’s original boy wizard and serves as a modern prequel, reintroducing the world, characters, and tone to new audiences while respecting the style adored by longtime fans.
We knew that our favourite sarcastic sorcerer was in good hands with Italian developer Smallthing Studios, who have gone on to win awards for their work on the franchise. But Simon is less well-known outside of Europe, so we also had the challenge of introducing him to the Americas and beyond.
The response was magical. We built a steady campaign of trailers and press releases, targeting influencers, streamers and gaming sites alongside TV, radio, magazines and newspapers. Targeted previews were run in conjunction with IGN.de, HobbyConsolas (ES), V2 (FI), VGC (UK), Videochum (US), and Oyungezer(TR).
Our campaign in numbers:
* 800+ review and coverage codes REQUESTED by the media
* 300+ One-to-one pitches to carefully selected outlets
* 1,400+ coverage links generated in a 4-month period
* 30+ developer interviews completed